Getting Started

Introduction

Hello and thanks for your interest in Dage adventure game developing environment.

With Dage you can create your own 3D adventure games easily. We are working hard, so that you can create just the game you want.

System Requirements

Currently Dage only supports Windows XP, Vista and Windows 7, but Mac and Linux will also be supported in future versions.

You must have a Graphics Adapter that features OpenGL Hardware acceleration.

Installing Dage

Installation is very easy.

  1. First download the latest stable release Dage v. 0.3.8.
  2. Extract it to some local folder, like C:\Program Files\Dage\

Installation is done. You can run our Demo Game and see everything works as supposed.

Possible error messages

The application failed to initialize properly (0xc015002)

Install Microsoft Visual C++ 2005 SP1 Redistributable Package (x86)

  1. Lua scripting system, which Dage uses might need this if not already installed.

Starting from scratch

If you want to start building your own game,

  1. Delete or rename the Demo \data file from your Dage folder.
  2. Extract it to the same folder as latest Dage build.

File formats in Dage

For game art Dage supports following formats:

  • Textures: BMP, JPG, TGA, PNG.
  • Static 3D models:
    • 3DS (3D Studio Max format)
    • OBJ
  • Animation models:
    • SMD (Half Life bone animation model)
    • MD2 (Quake2 animation model)

If you don't know which animation model to use: choose SMD. It is more supported.

Scripting can be done in whichever text editor you like best. Microsoft's Notepad is enough. We recommend you get a good text editor such as Notepad++ that supports Lua Syntax Highlighting.

Tools to create models for Dage

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starttutorial/start.txt · Last modified: 2010/01/24 20:55 by rahakasvi