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        <title>Dage Documentation</title>
        <description></description>
        <link>http://rahakasvi.hinguere.fi/Dage/docs/</link>
        <image rdf:resource="http://rahakasvi.hinguere.fi/Dage/docs/lib/images/favicon.ico" />
       <dc:date>2010-09-05T03:37:01+03:00</dc:date>
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        <title>Dage Documentation</title>
        <link>http://rahakasvi.hinguere.fi/Dage/docs/</link>
        <url>http://rahakasvi.hinguere.fi/Dage/docs/lib/images/favicon.ico</url>
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        <dc:date>2010-02-14T01:36:36+03:00</dc:date>
        <dc:creator>Pauli Suuraho</dc:creator>
        <title>scriptindex:tcamera</title>
        <link>http://rahakasvi.hinguere.fi/Dage/docs/doku.php?id=scriptindex:tcamera&amp;rev=1266104196&amp;do=diff</link>
        <description>General

TCamera is the players viewing angle. Currently you can only create one Camera. You can create more handlers, but it may cause some serious problems. So use one one. If you need multiple camera angles, don't create multiple cameras. You can just set the position of camera to predefined values.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2010-02-04T16:18:44+03:00</dc:date>
        <dc:creator>Pauli Suuraho</dc:creator>
        <title>start</title>
        <link>http://rahakasvi.hinguere.fi/Dage/docs/doku.php?id=start&amp;rev=1265293124&amp;do=diff</link>
        <description>Welcome to Dog Adventure Game Engine Documentation. Here you will find script reference, articles, tips and tutorials related to Dage game development, as well as a database of Dage games and demos.

This website is a collaborative community project. Any Dage user can add more articles or edit existing ones. For more details see .</description>
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        <dc:date>2010-01-27T19:25:50+03:00</dc:date>
        <dc:creator>Pauli Suuraho</dc:creator>
        <title>scriptindex:tactor - added missing RunBoneAnimation</title>
        <link>http://rahakasvi.hinguere.fi/Dage/docs/doku.php?id=scriptindex:tactor&amp;rev=1264613150&amp;do=diff</link>
        <description>General

TActor is an animated object, that is used to represent characters in adventure games. Actors casts automatically dynamic shadows to room. Actors can speak and walk around.

Properties

	*  X : single
		*   X-position of TActor

	*  Y : single
		*  Y-position of TActor</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2010-01-25T18:16:33+03:00</dc:date>
        <dc:creator>Pauli Suuraho</dc:creator>
        <title>shaders:advanced</title>
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        <description>Introduction


As trying to make Dage work as versatile as possible, Dage supports OpenGL Shader Language.

Using Shaders in Dage is pretty straight-forward.

Using Shaders


First you need to load shader vertex and fragment files.



Shader01 = TShader.Create();  --Creating new shader
Shader01.LoadVertAndFrag('Shaders/Shader.Vert', 'Shaders/Shader.Frag'); -- Loading the Vert and Frag files
Shader01.Enabled = 1; -- Enabling the shader</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2010-01-24T20:55:42+03:00</dc:date>
        <dc:creator>Pauli Suuraho</dc:creator>
        <title>starttutorial:start - new release 0.3.8</title>
        <link>http://rahakasvi.hinguere.fi/Dage/docs/doku.php?id=starttutorial:start&amp;rev=1264359342&amp;do=diff</link>
        <description>Introduction

Hello and thanks for your interest in Dage adventure game developing environment.

With Dage you can create your own 3D adventure games easily. We are working hard, so that you can create just the game you want.

System Requirements

Currently Dage only supports Windows XP, Vista and Windows 7, but Mac and Linux will also be supported in future versions.</description>
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    <item rdf:about="http://rahakasvi.hinguere.fi/Dage/docs/doku.php?id=scriptindex:tgame&amp;rev=1263122171&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-10T13:16:11+03:00</dc:date>
        <dc:creator>Pauli Suuraho</dc:creator>
        <title>scriptindex:tgame - fixed wrong declaration</title>
        <link>http://rahakasvi.hinguere.fi/Dage/docs/doku.php?id=scriptindex:tgame&amp;rev=1263122171&amp;do=diff</link>
        <description>General

TGame is the handler for various game-related functions and properties. Used to customize game and gain information.

Properties

	*  GUIScript: string
		*  Where Dage seeks GUI events.

	*  Caption: string
		*  Windows caption

	*  Title: string
		*  Windows taskbar text</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2010-01-10T13:10:34+03:00</dc:date>
        <dc:creator>Pauli Suuraho</dc:creator>
        <title>scriptindex:start</title>
        <link>http://rahakasvi.hinguere.fi/Dage/docs/doku.php?id=scriptindex:start&amp;rev=1263121834&amp;do=diff</link>
        <description>Basics

Dage uses Lua 5.1 scripting engine, and it is highly recommended that you read Lua Manual

All scripts are found in Dage Root folder\data\scripts\

Comments

Comments are lines that Dage ignores completely inside code. You can disable one line, or make a comment to another with comments.

Comments in scripts are made with two dashes --.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2010-01-10T13:09:50+03:00</dc:date>
        <dc:creator>Pauli Suuraho</dc:creator>
        <title>scriptindex:tmaterials - created</title>
        <link>http://rahakasvi.hinguere.fi/Dage/docs/doku.php?id=scriptindex:tmaterials&amp;rev=1263121790&amp;do=diff</link>
        <description>General

TMaterials is the handler for materials. You can create and edit materials with this handler.

Properties


TMaterials has no properties.

Methods

	*  Create ();
		*  Creates handler for TMaterials

	*  Destroy();
		*  Destroys TMaterials handler.</description>
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    <item rdf:about="http://rahakasvi.hinguere.fi/Dage/docs/doku.php?id=tutorial02:start&amp;rev=1262710726&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-05T18:58:46+03:00</dc:date>
        <dc:creator>Pauli Suuraho</dc:creator>
        <title>tutorial02:start</title>
        <link>http://rahakasvi.hinguere.fi/Dage/docs/doku.php?id=tutorial02:start&amp;rev=1262710726&amp;do=diff</link>
        <description>What you learn in this tutorial

	*  How to create simple 3D figure in 3D Studio Max
	*  How to rig and animate basic walk cycle and standing animation
	*  How to create new actor in Dage
	*  How to adjust the settings of actor in Dage

Introduction

This tutorial assumes you have a copy of 3D Studio Max installed in your system, and you have either finished the Tutorial 01: Creating your first room or downloaded Starting Tutorial File and extracted it to folder, which we refer with (Dage)\</description>
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